Grand Chess
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About
Problems
Games
Rules
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Section 1
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Pawns & Promotion
The third difference concerns pawns and promotion. Pawns basically behave
like Chess pawns: they have the option to move two squares initially and en passant
capture applies as usual. There are two differences concerning promotion:
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Pawns promote optionally on moving to the 8th or 9th rank, compulsory on
moving to the 10th.
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A pawn can only promote to a piece already lost by its side.
This last rule adds to completeness and also marks the end of topsy turvy Rooks.
The restriction it poses is compensated by a larger choice of heavy options. Under
circumstances it may create the need for an exchange before promoting.
There's one detail demanding attention:
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A pawn on the 9th rank - no piece being lost by its side - may not move. However, if it
attacks the opponents King, it nevertheless gives check!
I can't think of a better way to show that an option is better than an obligation
than Peter Hans van den Muijzenberg's checkmate in 2:
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